Friday, October 30, 2009
D&D, pics, inspiration and scheduling philosophy
I happened across Pixdaus while following someone's friendfeed, and I subscribed to it's RSS feed.
It's a fast, fast RSS feed, and it's difficult to keep up with. However, I've been trying...A lot of what I've been seeing in it has been giving me genuine inspiration for settings, encounters, props and even campaigns for D&D. That, along with a blog post I recently read where the DM's roleplaying the giggling of some minor monstors got her players greatly and emotionally engaged in the combat. Roleplaying monster sounds? Why didn't I think of that? That could give me something about the combat side of things that I could enjoy.
It's sparked my interest in DMing again, and I'm slowly assembling a campaign in my mind. The next step is finding players and a suitable environment; GrandLAN, for its rich perpetual presence of players, was normally too noisy or cramped for comfortable play. I'm tempted to do hold it in my basement, where I can use my TV and sound system for still imagery and auditory props, but then I've got to worry about who can make it and when.
I still think that a "regularly scheduled" game is a bad approach. You can either count on a schedule, or you can count on the presence of players. Not both. Also, having variable time between games offers more opportunity to prepare and ensure an enjoyable session. I don't have a need to kill time; Like anybody else, I have precious little of that already. I have a desire to enjoy the game.
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